![]() This relieves players from having to constantly micromanage workers. ![]() Players can now queue up orders to workers instead of tasking them one by one.Here are a few of the minor changes Blizzard made: It does not revolutionize the genre, instead opting to simply evolve from the original StarCraft formula a bit. The game is a nice mix of base building, micromanaging and tactical fighting. Since Blizzard Entertainment helped to define the RTS genre, we all should know what to expect. The characters are somewhat clichéd and we found that we had a hard time really connecting with them. Unfortunately, though the story itself is good, the voice acting falls short. Blizzard even has put in a jukebox and an arcade game cabinet that both work. The interactive parts are helpful, too, as talking to the crew members reveals new information and sometimes gives players the option of deciding how to proceed with a mission (whether to save the refugees on a planet from the Protoss, or help the Protoss kill them to stop a Zerg infection, for example). This aspect of the game gives it the feel of an RPG like Mass Effect 2. Users can walk around different parts of the ship, choose mercenary missions, research new technologies and updates, and talk to the rest of the crew. ![]() The ship Hyperion also serves as an interactive hub between missions. The story itself is good, and players encounter their fair share of surprises on the way to the final missions. After several setbacks, the character ends up on the ship Hyperion with a ragged crew which will serve as the main base during the game. Users again play as the Terran soldier Captain Jim Raynor, this time fighting the Emperor Mengsk and the Dominion. The game takes place after the original game (and the Brood War expansion). The question then remains, will this game bring us back to our classic origins, or is 12 years too long to wait? Read on to find out.ĭiscussing the storyline of a game is always a bit dangerous, as we risk spoiling the surprise for the gamers. We will keep this section brief, and concentrate on the gameplay. This review is therefore aimed less at StarCraft fanatics who know the game inside and out, and more at those who have similarly moved on from StarCraft to other games. It now has been many years since I played the original game, and nowadays I like to play more evolved RTS games like Supreme Commander 2 and Warhammer: Dawn of War 2. I have never been a great online player, which meant I rarely ventured outside the confines of my local network, even then only to be slaughtered most of the time (I am a turtler and have problems coping with those who rush). At the time the original came out, I played a lot of RTS games including StarCraft. The original StarCraft was an RTS classic. 12 years later, does Blizzard still have what it takes to bring StarCraft into 2010?īefore we examine the game, this reviewer would like to give readers some background about his experience with StarCraft. We have seen a lot of great (and not so great) RTS games, like Supreme Commander expanding and evolving the RTS genre. After a decade long wait, here it is: StarCraft II: Wings of Liberty. Like most gamers, we thought we would never see a sequel for this legendary game. It isn’t a coincidence that it is StarCraft that is used for online game sports in South Korea. Released in 1998, the game has sold over 11 million copies (source: Wikipedia), and has a strong following amongst RTS-gamers who see it as one of the most balanced RTS-games ever created. In that regard, the original StarCraft must be one of the most successful games available. The mark of a truly successful game, then, must be how long people keep playing it. How does one measure the true success of a game? Sales figures from the first few months may be an indicator, but many games flare up, sell en masse due to hype, and then fade away in obscurity. Does Blizzard still know how to make an RTS game, or has World of Warcraft driven them from their roots? StarCraft II: Wings of Liberty is the sequel to the enormously successful StarCraft from Blizzard Entertainment.
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